Tag Archives: open source

Shared On YouMagine — Simple Camera Slider by Daniel Norée

Simple Camera Slider by Daniel Norée

Daniel Norée, instigator behind the popular OpenR/C Project, shared a down-and-dirty camera slider that is outfitted with pockets for Lego motor mounts for LEGO Mindstorm camera automation!

Shared On YouMagineSimple Camera Slider by Daniel Norée:

I needed a simple camera slider and so I made one. This is basically a quick´n dirty design done in Fusion 360. I´m sure there are tons of designs out there that are a lot better! Anyway, it designed for bronze bushings 16x10x16mm on two 10mm axles. The bushings will snap into place on the camera carriage and I use it like that. It´s possible to secure them using zip ties as well… I also made a pocket to fit a Lego motor to fit in the side brackets for motorized motion of the camera.

Simple Camera Slider by Daniel Norée Detail 1

Simple Camera Slider by Daniel Norée Detail 2


Visit this design on YouMagine.com!

Out-of-the-box upgrades: Z-Unlimited

Projects and 3D printing companies like Ultimaker and Printrbot who share their design files online (1, 2) allow anyone, without having to ask, to think of improvements and actually implement them. Whether it’s a little tweak or something that turns the whole printing experience upside-down is up to you.

Joris van Tubergen is someone who does exactly that, on a regular basis.

Printing bigger, faster, in a different way and with sweet new materials or new appearances has always been Joris’ trademark. He started experimenting with an existing Ultimaker allowing it to print huge objects, like this elephant:

3D-printed-elephant-Joris-van-Tubergen

Z-Unlimited – now on Kickstarter – allows you to print much bigger things than the 3D printer that makes it. How? Joris van Tubergen an out-of-the box thinker with a mentality that an Ultimaker is a device that can be changed to do exactly what you want it to do. He put the Ultimaker upside down, pointed the printhead outward again and let it lift itself up while printing.

You might ask, who is Joris, how does it work and how can I start printing like this? We will have to make it happen together, because Joris needs your support! You can back it through Kickstarter and get your own Z-Unlimited:

Print tall with Joris' Z-Unlimited!

Print tall with Joris’ Z-Unlimited!

Want to know more about Joris? Did you know that he…

  • makes regular appearances on Dutch TV?
  • played a pivotal role in creating the Kamermaker with DUS Architects and Ultimaker,
  • prints challenging prints more easily because he’s not afraid to hack some GCode parsing scripts together with programming Blender, even though he’s not a programmer by education?
  • the 3D printed elephant actually had tiny names inscribed into the surface, part of the huge 3D model?
  • works for the legendary FabLab “Protospace” in Utrecht, as the first Lab manager on site. Joris helped make the first RepRap and Ultimaker workshops possible, even before Ultimaker existed.
  • made the Fairphone + 3DHubs Phone covers possible?
  • has published most of his 3D creations on YouMagine? Check out his profile here.
  • applied Augmented Reality with QR codes to his 3D printing (yes, lots of buzz words!)
  • embedded the source code of a 3D object into an RFID chip, physically embedded into the printed object. Source code inside!
  • And even more about Joris here

It’s not secret: We’re big fans of Joris and all other makers that are redefining what 3D printing is! We’d love to see what he comes up with next!

3DPL released: an Open Source License for 3D Printed things

Sketch by Olivier van Herpt

Sketch by Olivier van Herpt

At YouMagine we’ve spent the last months creating the 3DPL for the 3D printing community. The 3DPL is a license for 3D Printed things that has been specially made so that people can create, improve and share their inventions with the world. Most of all we want to let us all stand on the shoulders of giants. We want people to build upon previous technologies, improve them, remix them and individualize them. We wish to create the preconditions for a 3D printed world where all the stuff in the world is iteratively and fluidly collectively improved. The 3DPL is a part of our effort to make all the things in the world malleable.

We’re doing this for you and so would like your help. Please give us feedback. Tell us what doesn’t make sense to you, what you hate, what we should change. Please involve others. We’re especially interested in home 3D printer users, companies that use 3D printing, lawyers, people from the wider open source community, inventors, artists, designers, makers and creators in the broadest sense. The 3DPL itself can be found here on Medium and you can comment on it there. Feel free also to ask questions or discuss it in the comments below this post. We consider the license to be in beta, so anything and everything is open for discussion and change. We would like to make it as inclusive as possible in order to cater to the entire 3D printing community so please get stuck in there and tell us what we need to improve.

Why should you get involved in shaping the 3DPL?

  • We have a real opportunity here to lay the foundations for a world where much of the emerging technology landscape will be available to all under an open source license. A world where a good portion of the inventions made in the future will be shared and created through 3D printing.
  • Other open source licenses were not created with 3D printing in mind.
  • In order to safeguard and encourage creation we have to properly protect inventors and innovators or progress and breakthroughs will be impeded.
  • In order to ensure progress on collectively developed technologies disputes over intellectual property should be resolved in a quick and efficient manner.
  • In order to encourage sharing and remix it should be clear what rights are held by whom and what one can do with a file that has been shared.
  • Since the 3DPL is the first and only license for 3D printed things it may just end up being the standard one everyone uses. And it would suck if the 3DPL sucked.
Sketch by Olivier van Herpt

Sketch by Olivier van Herpt

What are some interesting things about the 3DPL?

  • The design must always be attributed.
  • All subsequent derivatives of a shared file must be available for remix and sharing.
  • If the creator requires that you include reference to be printed on or in the physical printed object, such as a logo or name, you have to respect that and are not allowed to remove that reference without the creator’s approval.
  • If one doesn’t abide by the terms of the license the rights granted under the 3DPL will be terminated immediately.
  • If you fail to comply with the license such as selling a work that was meant to be non-commercial then you must pay the creator 3 times the gross revenue you made on the sale.
  • Arbitration for conflicts between parties is arranged for in accordance with the WIPO Expert Determination Rules.

We have 3 license types:

REMIX: With a REMIX license your derivative work must be available to remix and share by others.

REMIX — NON COM A REMIX — NON COM license restricts the use of the Design File, the modified Design File and any Designed Product to non-commercial use only. The Design File, the Modified Design File or any Designed Product may not be used with the intent of making money directly or indirectly from it.

REMIX — RIGHTS MELT REMIX — NON COM for 12 months melting down to REMIX after 12 months. With a REMIX — RIGHTS MELT license your design file is available as a non-commercial share-alike file for 12 months. After this period the license will automatically become REMIX.

Process

Sketches by Olivier van Herpt

Introducing the YouMagine Team: Erik de Bruijn

 When did you start with 3D Printing? 

Back in 2008 I discovered the RepRap project, looking for a circuit diagram. When I found a wiki with a schematic that was open source (hardware) I discovered that the rest of wiki was about making a 3D printer that could make parts to improve itself, I happily volunteered to help that machine ‘evolve’. Of course that was easier said than done. By may 13th I had done my first print and a few days later I started replacing parts.

First sip, a nice Bacardi shot.
The 3D printed mini mug.stl!
First functional printed part!
Printed the optoswitch bracket as end-stop for the Z-axis.
 What drew you to it? 

I already have a special thing for open source. Also, I like how technology can impact on prosperity and wealth especially if it’s in the hands of many people. My dad taught me to solder and make electronics first from a kit and then my own circuits, later he taught me how to program in basic. I kept playing with these things from that point onward.

When I found the RepRap project, it involved 3 types of things: action, shared learning and meaning. Action is “building stuff”. Shared learning means collaborating and developing knowledge. Finally, it has meaning because we’re fundamentally changing who can have access to an increasingly powerful technology. It’s great to work on something and ponder on the implications on wealth and the economy.

The right ideas can have little impact without action. And they’re never good ideas if you don’t continuously learn and meet people with other perspectives.

When did you join the RepRap project?

In March 2008 I started sourcing parts. Immediately after I’d decided that this was the project for me. I also started blogging about it as soon as I started, because I believe the ideas and ideals are as important as taking action.

Why? 

I was in my graduation year at the faculty of economics, and RepRap was the perfect way to justify avoiding my studies. But in order to graduate and work on RepRap at the same time I needed some help, which I got!

The visionary MIT professor Eric von Hippel wrote about open source and open hardware way before 3D printing was well-known.

“In a sense, hardware is becoming much more like software, up to the point where you actually fabricate an object,” von Hippel says. “That’s why you’re starting to see open source techniques in hardware. Design is largely going to shift out from manufacturers to the communities.”

Through my role with RepRap and Ultimaker I had the opportunity to talk to the leaders in their respective fields, like von Hippel, Yochai Benkler, Glyn Moody, Frank Piller, etc. This was fascinating by itself, but writing about it helped me connect the dots between their work.

Von Hippel helped me convince my university board and I graduated.

Officially, my thesis was about the viability of the open source development model for the design of physical objects (PDF). In short it investigates why this community works and how fast it’s expanding.

What did you do?

Since 1999 I had founded two IT companies, LowVoice and BudgetDedicated. I learned how to (not) do business, Linux, sever management, virtualization and how to develop your own rack-mounted electronics for datacenters. When RepRap came on the radar, the earlier companies gave me the opportunity to work on that for a while without needing a job on the side. With time and the urge to learn more you can do remarkable things!

How did end up making the Ultimaker?

Ultimaker Founders

Ultimaker Founders

I met my co-founder Siert Wijnia in Amsterdam at workshop for developing green technology (pic 12). There I told someone that I had built a 3D printer and Siert later found out. Siert was setting up the first FabLab in the Netherlands, called Protospace. Martijn Elserman, the other co-founder was one of the first to enter this new lab with amazing digital production machines. The FabLab even had a 60k euro 3D printer from Z-Corp! Siert asked me to show people the RepRap printer and wanted to know whether it would make sense to build them in groups. I told people they shouldn’t start if they wanted nice prints, but they should if they liked to tinker with a wide array of technical disciplines. Everybody there said yes, started building RepRaps and it was exciting! Some had electronics knowledge, others more mechanical, etc. We learned by doing and solved a lot of problems along the way. Martijn joined because he had knowledge on how to make moulds from Z-Corp 3D prints from his first visits to the FabLab. The Z-Corp prints were too fragile and too expensive to be used for making the RepRap, and we didn’t have enough printing capacity to make them with my RepRap. Eventually I printed about 5 sets of parts before I got fed up with that.

The process of making RepRaps took a long time (mind you, between 2008 and 2010 it could be tedious). Martijn had learned about the laser-cutter at the FabLab and decided he would buy one for his home. He made the first Elserbot frames based on inputs from Siert, myself and others. Later we decided to call it the Ultimaker Protobox, the precursor of the Ultimaker Original. When we were getting a lot of requests for kits, we decided to start a company. It seemed like a great opportunity to work on 3D printing full-time (which we were, but making a living from other sources). Eventually you end up spend a lot of time on building a company, not on 3D printing, but with really smart people around you, you can always keep learning.

What do you think the main advantages of 3D Printing are?

It lets you see the world as a place that you can shape to your desire. In software this was already true, you could change things you don’t like by building virtual stuff. To build real stuff, you need to be good with your hands or need a 3D printer. It used to be either expensive or very difficult to make physical objects, with 3D printing this is changing rapidly. Also, it allows you to collaborate (digitally) with people across the world on a real physical object. Perhaps some niche object that just a few people care about, but there are many niches, and the can all reach critical mass as more barriers to entry are removed. Already, many of today’s hardware projects wouldn’t happen without 3D printing. And there are many non-niche things that matter, like the e-Nable project (3D printed custom fitting prosthetics) can find a distributed network of designers, medical professionals, 3D printers, programmers and many other kinds of volunteers. That is an incredibly powerful mix.

I think that a 3D printer can reinvigorate something that we’ve lost during the second industrial revolution. We became consumers and we’re outsourcing design, control and manufacturing of the tools we use. We should be back in the driver seat. And by sharing we can build better things, to which everyone will have access. It’s more than advantages, it’s a fundamental step forward.

Why YouMagine?

Now that we have powerful technology to create, we need a place to share and collaborate!

What are the founding principles of YouMagine?

I’m personally on a mission to encourage people to share more, to empower others and to allow global collaboration. The technology to create things, in the hands of the many can lead us into a new age of innovation and prosperity. YouMagine could play a large role in this. Also, I wanted there to be a place where I would personally like to share things that I’ve made. From before it became part of Makerbot until recently, I’ve been a huge advocate of Thingiverse. Me and many maker/RepRap friends believe we’ve helped make it happen. But now Thingiverse isn’t what it used to be. There has to be a good place to share, and I intend to make YouMagine as friendly as possible and stick to our ideals.

What are the main problems with 3D printing?

People are still creating things in isolation. Their source files are on their local drive. I want 3D design to become more of an online experience. We’ve build YouMagine to support this and are releasing the first features in the upcoming weeks. Also, people share STLs but don’t always share the original files. We want to change that and encourage people to share those, so the next person can take it to the next level.

What is the future of 3D printing?

Recently I’ve had the pleasure to speak with Eric Drexler, a pioneer in molecular nanotechnology. He said that the tools of 3D printing are not that different from those that will be used for the design of nanotechnology. When 3D printing becomes a process at the molecular scale, that can create radical abundance. He and I had both concluded that 3D printing is paving the way for real nanotechnology and the radical abundance that it can create. Not the kind of nanotechnology that keeps shoes from getting dirty, but the kind that cures most diseases, creates an abundance of energy can restore global climate problems and enable interstellar space travel. At the same time he says:

“imagine a world where the gadgets and goods that run our society are produced not in far-flung supply chains of industrial facilities, but in compact, even desktop-scale, machines.”

  – Eric Drexler

3D printing is just the beginning but the concept is very similar to what will come after it: Nanotech!

Do you have any hobbies? Or only do 3D printing? 

Besides this and 3D printing I like to with electronics and software. I’m fascinated by toolchains that go from idea to thing mediated by software, internet technology, people. I’m also concerned about global warming.

A lot of things do revolve around 3D printing, but I have a beautiful wife and 8 month old daughter. The most amazing creations are still made by nature!

Rights Decay to encourage the sharing of things

We’ve been thinking and talking a lot about rights, IP, sharing, collaboration and innovation at YouMagine. We want to create a good license for 3D printed things and ToS that we can share with the community. And in order to do that we have to take into account many different angles, people and scenarios. At YouMagine we want to encourage sharing, collaboration and innovation. We’ve been thinking of new ways on how to do that. And we think we’ve come up with a new idea that may help this.

If a designer of a thing attaches a particular license to a thing this license permanently locks these rights away in a certain way. So a file may not be used for commercial purposes for example. Many people share and forget leaving a snipped of code of a photo behind somewhere under a certain license where it will stay for years. There are millions of lines of code locked behind licenses that could be shared more freely. Maybe if the designer looked at the file now she wouldn’t mind if the file was used commercially or shared without restrictions? What if to encourage more information sharing we made the licenses more dynamic? A person could always be asked to revisit a file or could unpublish and republish a thing under a freer license. But, speaking from experience we all know that this is not going to happen in a structural way. We’re all lazy creatures and have lots to do.

Picture of a tub of ice cream on a beach melting.

Rights melting like Ice cream. Creative Commons Attribution No Derivates. Dr. Wendy Longo.

 

What if we build this into the license? What if we gave people the option of saying I will share this under a Share Alike, Noncommercial license and after 12 months it becomes an Attribution license? As time goes on the file is worth less commercially anyway as people make similar things and technology progresses. The person could then monetize the file for the first year and then after it would be freer to share. This would let people build the wonderful heap of open source code that is the sharing world while still letting them profit from their creations. Also long forgotten snippets and photos would released automatically without people having to do anything with them. We like this as an idea and I mentioned it to Michael Weinberg of Public Knowledge during our ToS call and he came up with a name for it: Rights Decay. What do you think?

3DShare: Sharing an Open Source license for 3D Printed things and our ToS

At YouMagine we want to help people collaborate, remix and design together online. We want to build the tooling to make it easier for anyone to design, work together and share using 3D printing. We’re not alone on this, there are a lot of fellow travellers who are doing the same or similar things. We’ve been thinking about how we can act as a force multiplier by helping our competitors and companies in the same field. If we can make things cheaper, easier or better for them the chance that one of us succeeds will be higher. The chance that we will collectively succeed in making things as supple as other data will be higher also. After all YouMagine wants to make the plumbing for 3D printing and make things as malleable as memes.  We see our task as that of creating the necessary infrastructure on top of which others can build. And not in the sense of being a platform as Apple is a closed platform but rather a source of data, information and tooling for other people’s platforms and the community as a whole. We’re not a platform,  but rather a foundation supporting other platforms not locking anyone in. Simultaneously we’ve been thinking about our community and how we can work together with them to create a better YouMagine. We’ve decided to let our community influence and guide all the major decisions and directions we take. So we want you to tell us where we need to go and what we should be doing. Feel free to at any time contact me with feedback, ideas, critiques etc.

Share3D

This is why we’re sharing our first major Share3D project with you. Share3D is a part of YouMagine that we will share with the “internet of things”, open hardware & 3D printing communities. It is a set of tools to help them accelerate their development. We looked at obstacles to a 3D printed world, costs that others would have to incur & problems other people were not solving. We decided that the most important first thing to make and share were in the legal realm. A lot of people overlook legal and its implications. When people do look into it they all individually have to spend a lot of time and money to understand all of the patent, copyright & liability implications and issues surrounding the sharing of things. We concluded that we would have the highest immediate impact on the community by ameliorating their risks and to give their users clarity about their rights. We’ve holistically looked at this issue from the point of the designer, the 3D printer operator, the platform and the end user. We have tried to come up with the clearest & most equitable guidelines for all. We’ve found this especially important because a lot of the people involved in the sharing of things are persons but may be faced with severe measures usually reserved for companies (eg infringement, product liability, wrongful death). Also a single tort case in the US for example would be enough to sink any one of the platforms in the Sharing of Things market.

Sharing, so that others can build.

This is why we will create a Terms of Service & license for 3D printed things and share these with the 3D printing, open hardware and IoT communities.

Terms of Service

We’ve decided to share our Terms of Service with any and all platforms or websites that do co-collaboration, sharing of 3D data, online 3D collaboration, IoT & 3D printing. We will use our experience to work with our community on formulating an ideal ToS document that can be used by any and all free of charge.

ToS Goals

  • We want a huge corporate platform and a one man band to both be able to let people remix and share online without falling foul of relevant laws.
  • We also want a ToS to be available that respects community member’s rights. We want this ToS to be as clear and concise as possible and via bullet points point out the major legal implications to users.
  • We want this ToS to be functional in reducing legal risk to platform owners and community members alike across the breath of criminal, IP & other tort risks.
  • We want to preempt the first serious legal challenge for patent infringement on a platform by doing what we can to mitigate the impact this would have on an organization or individual.
  • We want to preempt the first serious product or manufacturer liability case by clearly reducing the risk to the 3D printer operator, end user and platform.
  • We want to make sure that end users of parts understand that there is a “user beware” principle in effect and that the functionality of end use parts can not be guaranteed. We want to indemnify 3D printer operators and designers from any liability that could be incurred from the use of their parts.
  • We want to make sure that printer operators and end users of parts understand that the fact that the designer, person who modifies a part, person who prints out a part & the user are all separate actors and have very little control individually over the functionality of the end use part.
  • We want to ensure that end users understand that because parts are designed and modified by many the functionality and fitness of any individual part for any individual task can not be guaranteed by any individual.
  • We want end users of parts to understand that due to the high variability of 3D printers, 3D printer settings & consumables the same file printed by different people or printers may result in a completely different object.
  • We want end users to understand that the same level of product expectation can not be required from a product that is individually 3D printed than that of one who is mass produced.
  • We want end users of parts and any parties to whom they give access to those parts to understand that if a file has been designed and shared for free it would be unreasonable for them to expect any kind of true functionality from that part.
  • We want to create this document with as much feedback as is possible.

Some questions we’d like to ask:

Questions 1.

  1. Of the things mentioned above, what do you disagree with?
  2. What have we missed?
  3. What are some IoT or open hardware projects emerging that we should pay special attention to?
  4. For automobiles, drones and the like liability poses a high risk. Should we exclude these things from the license? Make a another license for high risk things?
  5. What do you feel we should do about guns? We could exclude these completely or let them be shared?
  6. Is it fair to the user to in a blanket way just label everything that is made with IoT, Open hardware & 3D printing experimental?  Is it tenable in the long run?

3DShare: An open source license for 3D printed things

Existing licensing such as Creative Commons or GPL has been created for use with software or things such as images. These licensing structures are not designed for physical objects but rather for bytes alone. We anticipate a remix world where complex 3D printed things will be made using lots of different parts and many designers. Attribution, attribution of changes, taxonomies of the things themselves and functionality of the thing would not fit in existing licenses. Also product liability and other real world concerns have not been defined within the framework of these licenses. This is especially important because we see things emerging such as 3D printed houses, open hardware projects that spawn consumer devices & the use of open source design files in commercial products & projects. Because of this we will together with our community and lawyers create an open source license for 3D printed things. The aim of this license is to provide for an as free and fair as possible sharing of design files for objets. We hope to encourage collaboration and remix of design files, projects, devices and tools. We hope to make it clear which rights are and are not transferred. We hope to also make it clear what the liability and level of functionality that can be expected is. We also want to let designers decide who can do what with their files under what circumstances.

We would like your feedback on what this license should contain. So below some questions:

Questions 2

  1. Open Source or Free Software?
  2. If Mary makes a design file for a hinge and Bob adapts it. Should Bob & Mary be considered the designers of the object? Or should Mary be designated as the designer and Bob the “adaptor” of it?
  3. If a team of ten designs an object together should they be listed in order of the level of their contribution? Or should they all be considered the designer of the object collectively & equally?
  4. Should a designer be able to specify that their object can not be remixed or changed in any way?
  5. Should a designer be able to specify that their design can not be used in a particular type of design? eg my hinge can not be used in a gun design.
  6. Should a designer be able to specify that their design not be used in particular type of object. eg You can use my hinge for a football helmet design but not to make an actual football helmet.
  7. Should the license always require attribution? From all designers and remixers of a particular design?
  8. Do we want to embed “half-lives” in the license? So, my design can not be used for commercial purposes for two years, but after this period can be.
  9. Do we want people to be able to differentiate between the types of users and their rights. eg My design may not be used for commercial products except if it is a prosthetic device. Or companies that have revenues over 1m may not use my design for commercial products. Or frighteningly, Italians may not use my design for commercial products but Belgians will be able to?
  10. Similarly, do we want designers to be able to specify that the design can only be used for a particular application, group or purpose, excluding all others? eg My hinge design can only be remixed if it is to be used by the e-Nable community to make a Talon 3D printed prosthetic.  eg My design is non-commercial except for this list of ten friends enclosed who can totally use it for commercial applications. eg My design may only be used to make interior design objects namely red vases, nothing else.
  11. Should we always err towards protecting designers rights or towards increasing the sharability of the design?

Steps

We will gather feedback and discuss these points for the next 3 weeks. Then we will in two weeks work on and prepare the Alpha version of both the ToS and the license. We hope to present these for feedback by the end of September

Please comment and ask questions below, email joris@youmagine.com to contribute. You can also look at this article over on Medium and comment next to it.